ftl glaive beam. It beat the flagship. ftl glaive beam

 
 It beat the flagshipftl glaive beam  number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them)

#7. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. There is already a Buzzard-class frigate in the Kadur Remnant mod. Still a useful weapon. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Like any projectile weapon, lasers can miss. Glaive can always do 12 damage/25 seconds. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. CryptoEvery shield bubble reduces beam damage by 1 point. . #8. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. . Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. Beams do damage when they enter rooms. The Vulcan has the potential to take down any ship, including the. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. The combination of these weapons required all 8 weapon power bars, and. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Shields are usually more important than a pre-igniter or powerful weapon. ago. Cooldown Module [3] . Charge Ion: The best Ion-weapon in the game. You then get a flak gun. Using the ions to keep the shields down whilst burning up the whole ship was just glorious. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. 충전 시간. I'm turning Big Iron into an FTL song and comic! We are halfway through. Power requirement: 4 power 3. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). The fact that we're getting posts like this is amazing. 50cal) bullets. Yes, you set a starting point and a direction it goes in. With 10 ships available in FTL and each having various sub layouts. FTL Sectors Alignment Chart — Danger vs. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. I only really wanted to sell the fire bomb. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. . Keep defending from the superweapon and firing at the shields. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Meanwhile, beams are the only weapon type that always hits. Glaive beam + Pre-Igniter. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. It also assumes you are familiar with the basic terms and play of FTL,. Against normal enemies (non-autobot ships), you can guarantee 3. A weapon that in one playthrough is a great find in combination with what. Give thought to how the enemy weapons system will sync up. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Depower a weapon (or however many needed), and power the unpowered one (s). Pause. Reply. 4 glaive beams won't go through 3 or more shields. g. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. May 24, 2014 @ 9:16pm I always buy it. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. . The Flak 4, which fires 8 projectiles. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. IMO the best way to use the glaive beam is to sell it as soon as possible. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Of course, like anything in FTL it is depending upon the situation. I. Pointers: 1. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. I plan to use a level 2 hack on the enemy shields and then just hit with everything. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. FTL: Faster Than Light - How to Reach the Flagship and Win. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. The first time is shorter than the pike beam's stock 16s due to weapons officer. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. All others will be defeated by a single layer of shields. And it pairs best with Glaive/Flak II. You have to endure and explore 7 sectors. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. 74K subscribers in the ftlgame community. Use hacking 3 to drop shields and mind control to distract pilot. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. In most ships, you can do 4. (Glaive Beam) 전력 소비. FTL: Faster Than Light > General Discussions > Topic Details. Ships, crew and equipment. If you use Halberd on level 1 shields, it does one damage. Eculc • 8 yr. Got into FTL about a month ago and already put in an unhealthy amount of time. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. On the other end of the scale is the glaive beam. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. A third suggestion I saw was after. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. See moreEculc • 8 yr. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. With 2 shields active, it will do 1 damage per room, because 3-2=1. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. 6 power runs are pretty situational but it still happens. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. ftl instead of . There are mathematical solutions to problems like this. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Glaive Beam with level 0 manned bonus takes 22. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. A niche weapon to say the least, this shield eater is best used with beams, which is why i love it so much. Glaive beam will cut through two shields. as for combos, whatever costs little energy and lets you break shields and deal damage. Each laser shot temporarily removes a shield layer. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Suppose you've been on a playthrough with the stealth ship with the glaive beam. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. Halberd Beam is the best rounded of the beam weapons. Upgraded cloaking makes this easier. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Full Lvl 4 shields, of course. Flak II is an end game weapon only IMO. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Glaive Beam with fully trained crew, Artillery Beam at system level 4). Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. 8 tiles diagonally) 5. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Known to take out some ships in a single blast. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. #8. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. - Glaive Beam - too much of a power-hogger. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. fdagpigj • 7 yr. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Thats more damage then most weapons, and doesnt cost you missles. glaive. Charge Ion: The best Ion-weapon in the game. I'm still not sure I'd do it again, though, unless the circumstances were just right. If you can position it well, you can even hit two rooms like in the picture. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. FTL: Faster Than Light. one. 38 ratings. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Posts: 20. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. Discussions Rules and GuidelinesI'm wondering how to make these work. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. sells for a lot though :D. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. It beat the flagship. Full Lvl 4 shields, of course. On the elite variant, it's even more powerful than the glaive could ever imagine. Using it with a Glaive Beam and a Small bomb was a *BLAST*. 2 and artillery beam at start is excellent. nope. Artillery and Glaive above Mini beam is a joke lmao. The Defense drone MKIIs sound like flak cannons when they fire. In theory, this is a great weapon for certain encounters, but since you don't. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. My glaive beam seems to be unable to hit certain ships. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. The charge ion and flak I thought I would keep for phase 3 of the boss, and I kept the breach 2 for crew kills. Or Glaive + Lvl 3 hack. . This guide aims to show players of any skill level how to get this cruiser up and running. It's also rare and 120 scrap. Lasers are general-purpose energy weapons. Combining it with a cloak mitigates the long charge time. Per page: 15 30 50. Missiles, bombs, and the Artillery Beam bypass all shields. The grid layout of the ship prohibits 5 rooms being any closer together. If you don't, though, then over time the two Flak I are definitely more useful. . The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. eventually,) but wow, that. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. DA-SR (or whatever) is a monster to pilot. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. It has a fast charge time, requires only 2 energy and does 1 damage. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. I think the only thing that can exceed that hull damage is quad hull beams. But again, Glaive Beam is situational and does not deserve to be your priority. Doesn't require missiles or droneparts. If, during that small range, the beam enters a new room, it will deal damage. 72K subscribers in the ftlgame community. All laser shots deplete a single shield layer, but some (Heavy or. 50cal) bullets. Doesn't take as much power or as long to charge as the Glaive. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. Hull is better. . It's tricky to explain exactly why. But I managed to get off another volley and suppress his drones, and survived stage 2. Introduction Vulcan Minigun (Chain Vulcan) Glaive Beam Burst Laser MK3 Advanced Edition Swarm Missile Launcher Advanced Flak – Honorable mention Closing Section Introduction IMO there are three super weapons in the base game, as well as a few advanced edition ones and an honorable mention or two. Not a single one of your Scrap is used elsewhere until then. I am up against a ship with cloaking. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Hacking phase 2 flagship was my only option to get through the shields. Sectors are determined randomly, but. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Get shields as soon as possible too. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Valheim Genshin. A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. I did already try everything you said but i put . Beams Beam weapons never miss a target, however they are stopped by shields. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Lasers can only be shot down by Mark II Defense Drones. ) or with ion setups. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. In sector 1 on Easy. The reason I use a beam weapon is because IT NEVER MISSES. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Date Posted: Jul 27, 2016 @ 5:00pm. Charge as many weapons as you can. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). 12 votes, 11 comments. 73K subscribers in the ftlgame community. 3. 6s, 12. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. IMO the best way to use the glaive beam is to sell it as soon as possible. Nug_69. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). ) try to start. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. Even for a procedurally-generated game like FTL this ones a bit too random for my tastes. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Each laser shot temporarily removes a shield layer. The Glaive Beam is singlehandedly the most powerful weapon in the game. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. As beams deal damage. just got a second Halberd beam first move in sector 2. Lexar_ (Topic Creator) 9 years ago #11. You need that badly to avoid asteroid belts. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. 8-Fiddled with shield code, hopefully solves the bad. Level 2 hack takes down 3, and level 3 hack takes down 4. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. 10. Bird of Prey is a Ship Achievement for the Stealth Cruiser. I once had that combo with a pre-igniter. Defense drones, cloaking, defensive hacking and high shields and engines. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. 73K subscribers in the ftlgame community. Sure, they do a lot of damage, but you have to get the shields down first. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. The enemies simply power as many weapons. Press your finger on a room and hold. I however now know that I can do this at the very beginning of the game with the stealth B. And if it's a free drone that's always more reason to use it. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. I. It's Engi A. FTL came out ten FUCKING YEARS AGO. Crew Teleporters, hacking and boarding drones ignore shields entirely. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. Obviously that could do massive damage, and took out some ships with one shot alone. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. In phase 1 and 2 at least, you can hit around four empty rooms, so that's at least 32 damage. Level 3 can take down 4. Given the slot-limited design of the. They also won't shoot an unpowered drone. Ba-dum tss. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. Flak2 + Glaive beam + pre ignitor #11. RP helps block missiles and really adds up in drawn out fights. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. After numerous upgrades, I encountered the prototype flagship. If you are interested, you can find everything in the spreadsheet below, together with the stats. NK SemTex. Advertisement Coins. You want to have enough that you're steadily reducing the shields. Remember, all you need is a tiny bit of the beam to reach the room. Invest in drones later in the game. 5 seconds to charge weapons. No drones, no missles, just timing Glaive after the three basic shots. It is regarded as one of the worst ships in the game. 8 Artillery Beam 3. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. And we said "Oh crap!" because we couldn't afford it. eventually,) but wow, that. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It's tricky to explain exactly why. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. Use auto-fire so you don't have to keep finding the perfect beam line-up. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. Reward! r/ftlgame. Like any projectile weapon, lasers can miss. A subreddit for (almost) anything related to games - video games, board games, card…I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Upgrade to lvl 3 cloak asap (as has been said). Lasers are general-purpose energy weapons. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. FTL: Faster Than Light > General Discussions > Topic Details. Love this game. 31, 2016 02:49:02 Hamish752.